New Google ARCore Depth API lets AR objects hide behind real-world obstacles


A new API is now available for developers to take advantage of for brand-new AR experiences on Android and Unity. First announced late-last year, the new API lets developers blend digital objects in the physical world. This is all done with a single RGB camera – boy, AR sure has come a long way. The way that Google puts it, occlusion is the ability for digital objects to accurately appear behind real world objects. This makes it so that objects accurately hide behind things like walls, tables, couches, or anything that would “obstruct” it relative to the surface that you place the digital…


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